<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!-- $Change: 84078 $ (must be within the first 200 characters of the file) -->
<View xmlns:template = "template.dtd"
      name           = "left_portrait"
      view_layout    = "stacked"
      h_alignment    = "LEFT">
  <template:ProgressBar template:name = "ManaBarShort"
                        bg_gfx        = "PortraitGUI/portraitsbottom/bar_mana_empty.tga"
                        fg_gfx        = "PortraitGUI/portraitsbottom/bar_mana.tga"
  />
  <template:ProgressBar template:name = "ManaBarLong"
                        bg_gfx        = "PortraitGUI/portraitsbottom/bar_long_empty.tga"
                        fg_gfx        = "PortraitGUI/portraitsbottom/bar_mana_long.tga"
  />
  <template:ProgressBar template:name = "StaminaBarShort"
                        bg_gfx        = "PortraitGUI/portraitsbottom/bar_stamina_empty.tga"
                        fg_gfx        = "PortraitGUI/portraitsbottom/bar_stamina.tga"
  />
  <template:ProgressBar template:name = "StaminaBarLong"
                        bg_gfx        = "PortraitGUI/portraitsbottom/bar_long_empty.tga"
                        fg_gfx        = "PortraitGUI/portraitsbottom/bar_stamina_long.tga"
  />

  <View view_layout="stacked" h_alignment="LEFT" v_alignment="BOTTOM">
    <View view_layout="vertical" h_alignment="LEFT">
      <BuffListView name              = "BuffListView"
                    h_local_alignment = "LEFT"
                    layout_borders    = "Rect(15,0,0,0)"
                    icon_size         = "Point(31,31)"
                    icon_spacing      = "Point(3,3)"
                    full_size_limit   = "24"
                    max_columns       = "8"
                    filter            = "friendly | hostile"
      />
      <View view_layout="horizontal" h_local_alignment="CENTER" layout_borders="Rect(-8,0,0,-3)">
        <View view_layout="horizontal">
          <BitmapView name       = "SkullLeft"
                      bitmap_gfx = "PortraitGUI/little_skull.tga"
                      view_flags = "WID_IGNORE_WHEN_HIDDEN"
          />
          <TextView name           = "NameView"
                    view_flags     = "WID_IGNORE_WHEN_HIDDEN"
                    feature_flags  = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
                    default_color  = "active"
                    font           = "LARGE"
                    layout_borders = "Rect(0,0,0,0)"
          />
          <TextView name           = "LevelView"
                    view_flags     = "WID_IGNORE_WHEN_HIDDEN"
                    feature_flags  = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
                    default_color  = "active"
                    font           = "LARGE"
                    layout_borders = "Rect(5,0,0,0)"
          />
          <BitmapView name           = "LockView"
                      bitmap_gfx     = "PortraitGUI/lock_white.tga"
                      max_size_limit = "Point(25, 25)"
                      view_flags     = "WID_IGNORE_WHEN_HIDDEN"
          />
          <BitmapView name       = "SkullRight"
                      bitmap_gfx = "PortraitGUI/little_skull.tga"
                      view_flags = "WID_IGNORE_WHEN_HIDDEN"
          />
        </View>
      </View>
      <View view_layout="stacked">
        <View view_layout="vertical">
          <BitmapView name                 = "StatBarsContainer"
                      view_layout          = "vertical"
                      layout_borders       = "Rect(-6,0,0,6)"
                      layout_inner_borders = "Rect(0,14,10,0)"
                      interaction_borders  = "Rect(15,12,22,0)"
                      h_alignment          = "RIGHT"
                      view_flags           = "WID_HANDLE_MOUSE">
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_minion.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_normal.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_miniboss.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_boss.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_minion.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_normal.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_boss.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_minion.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_subnormal.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_normal.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_boss.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_player_right.tga"/>
            <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_object.tga"/>
            <ProgressBar name            = "HealthBar"
                         orientation     = "right"
                         slider_mode     = "clip"
                         slide_down_time = "0.1"
                         slide_up_time   = "0.0"
                         left_margin     = "0"
                         right_margin    = "0"
                         flash_on_reduce = "false"
                         bg_gfx          = "PortraitGUI/portraitsbottom/bar_health_empty.tga"
                         fg_gfx          = "PortraitGUI/portraitsbottom/bar_health.tga"
                         layout_borders  = "Rect(0,10,26,0)"
                         label_color     = "white"
            />
            <View view_layout="horizontal" layout_borders="Rect(0,2,21,0)">
              <ProgressBar name            = "StaminaBar"
                           view_flags      = "WID_IGNORE_WHEN_HIDDEN"
                           orientation     = "right"
                           slider_mode     = "clip"
                           slide_down_time = "0.1"
                           slide_up_time   = "0.0"
                           left_margin     = "0"
                           bg_gfx          = ""
                           fg_gfx          = ""
                           label_font      = "SMALL"
                           label_color     = "white"
              />
              <View name="BarSpacer" view_flags="WID_IGNORE_WHEN_HIDDEN" layout_borders="Rect(2,0,0,0)"/>
              <ProgressBar name            = "ManaBar"
                           view_flags      = "WID_IGNORE_WHEN_HIDDEN"
                           orientation     = "right"
                           slider_mode     = "clip"
                           slide_down_time = "0.1"
                           slide_up_time   = "0.0"
                           left_margin     = "0"
                           bg_gfx          = ""
                           fg_gfx          = ""
                           label_font      = "SMALL"
                           label_color     = "white"
              />
            </View>
            <VLayoutSpacer/>
          </BitmapView>
        </View>
        <BitmapView name           = "BossOverlay"
                    layout_borders = "Rect(0,0,10,4)">
          <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_boss_overlay.tga"/>
          <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_group_boss_overlay.tga"/>
          <nocreate:Bitmap name="PortraitGUI/portraitsbottom/portrait_background_raid_boss_overlay.tga"/>
        </BitmapView>
      </View>
    </View>
    <View name           = "TargetContainerView"
          view_layout    = "vertical"
          h_alignment    = "LEFT"
          layout_borders = "Rect(197,0,0,13)"
          view_flags     = "WID_IGNORE_WHEN_HIDDEN">
      <TextView name           = "TargetNameView"
                layout_borders = "Rect(17,0,0,-3)"
                max_size_limit = "Point(140,COORD_MAX)"
                default_color  = "active"
                feature_flags  = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
      />
      <BitmapView name        = "TargetHealthBarBg"
                  view_layout = "stacked"
                  bitmap_gfx  = "PortraitGUI/portraitsbottom/targettarget_bg.tga">
        <CharStatBar name            = "TargetHealthBar"
                     stat_type       = "health"
                     slide_down_time = "0.1"
                     slide_up_time   = "0.0"
                     flash_on_reduce = "false"
                     bg_gfx          = ""
                     fg_gfx          = "PortraitGUI/portraitsbottom/targettarget_health.tga"
                     flash_gfx       = "PortraitGUI/portraitsbottom/targettarget_flash.tga"
                     label_color     = "white"
        />
      </BitmapView>
    </View>
  </View>
</View>
