<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!-- $Change: 84078 $ (must be within the first 200 characters of the file) -->
<View name="HUDView" xmlns:template="template.dtd" view_layout="stacked" v_alignment="TOP">
    <!--BitmapView bitmap_gfx="bottombars/top_bar.tga"
		max_size_extend="Point(COORD_MAX,-1)"
		view_flags="BMF_TILE_HORIZONTALLY"
		layout_borders="Rect(0,0,0,0)"/-->
    <View view_layout="vertical" max_size_extend="Point(COORD_MAX,COORD_MAX)">
        <View view_layout="horizontal" v_alignment="TOP">
            <View view_layout="vertical" h_alignment="LEFT" layout_borders="Rect(0,0,0,0)">
                <View view_layout="horizontal" v_alignment="TOP">
                    <!--BitmapView view_layout="horizontal" bitmap_gfx="bottombars/social_bar.tga" -->
                        <View name="TeamButtonDock" view_layout="stacked" layout_borders="Rect(0,0,0,0)"/>
                        <View name="SocialIconDock" view_layout="stacked" layout_borders="Rect(-10,0,0,0)"/>
                        <Button name="GuildManagementButton" layout_borders="Rect(-10,0,10,0)" interaction_borders="Rect(5,5,5,5)"
                			    gfxid_raised="PortraitGUI/team_button_icons/guild_icon.tga"
                			    gfxid_pressed="PortraitGUI/team_button_icons/guild_icon.tga"
                			    gfxid_highlight="PortraitGUI/team_button_icons/round_icon_hover.tga"
                        />
                        <Button name="GuildRankingsButton" layout_borders="Rect(-20,0,10,0)" interaction_borders="Rect(5,5,5,5)"
                			    gfxid_raised="PortraitGUI/team_button_icons/combat_icon.tga"
                			    gfxid_pressed="PortraitGUI/team_button_icons/combat_icon.tga"
                			    gfxid_highlight="PortraitGUI/team_button_icons/combat_icon_active.tga"
                			    view_tooltip_text="&lt;localized token=Hud_Rankings_Tooltip /&gt;"
                        />
                        <!--HLayoutSpacer/-->
                    <!--/BitmapView-->
                    <Button name="HelpButton" layout_borders="Rect(-20,0,0,0)"
			    interaction_borders="Rect(5,5,5,5)"
            			    gfxid_raised="../../Customized/gfx/BelaUI/tutorialgui/help_button.tga"
            			    gfxid_pressed="../../Customized/gfx/BelaUI/tutorialgui/help_button_click.tga"
            			    gfxid_highlight="../../Customized/gfx/BelaUI/tutorialgui/help_button_flash.tga"
                    />
                  <View view_layout="horizontal" h_alignment="LEFT" layout_borders="Rect(0,5,0,0)" view_flags="WID_IGNORE_WHEN_HIDDEN">
                    <Button name="ClaimButton" layout_borders="Rect(0,0,0,0)"
                      interaction_borders="Rect(0,0,0,0)"
                      gfxid_raised="ClaimGUI/claim_button_hud.tga"
                      gfxid_pressed="ClaimGUI/claim_button_hud_click.tga"
                      gfxid_highlight="ClaimGUI/claim_button_hud_hover.tga"
                       />
                    <View layout_borders="Rect(5,0,0,0)" view_layout="horizontal" view_flags="WID_IGNORE_WHEN_HIDDEN">
                      <TextView name        = "ClaimText"
                              default_color = "active"
                              feature_flags = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
                              font          = "HYBORIANSMALL"
                              value         = "&lt;localized token=ClaimGUI_ClaimsAvailable /&gt;"
                              view_flags    = "WID_IGNORE_WHEN_HIDDEN" />
                    </View>
                  </View>
                </View>
                <View name="PetViewDock" view_layout="stacked" layout_borders="Rect(0,15,0,0)"/>
                <VLayoutSpacer/>
            </View>
            <HLayoutSpacer/>            
            <View view_layout="vertical" h_alignment="RIGHT">                
                <View view_layout="stacked" v_alignment="TOP" h_alignment="RIGHT">                    
                    <View view_layout="horizontal" v_alignment="TOP">                        
                        <View name="WorldClockDock" view_layout="stacked" layout_borders="Rect(0,0,-65,0)" />
                        <View name="RadarViewDock" view_layout="stacked" layout_borders="Rect(0,0,0,0)" min_size_extend="Point(-1,30)" view_flags="WID_IGNORE_WHEN_HIDDEN" />
                    </View>
                </View>
                <View name="PvPMiniScoreDock" view_layout="stacked" layout_borders="Rect(0,0,0,0)"/>
                <WindowDockView name="BugReportBtnDock" view_layout="stacked" layout_borders="Rect(0,0,0,0)"/>
            </View>
        </View>
        <VLayoutSpacer/>	
    </View>
    <View view_layout="vertical" v_alignment="TOP" layout_borders="Rect(0,40,10,0)">
        <BuffListView name="HudFriendlyBuffListView"
		      view_flags="WID_IGNORE_WHEN_HIDDEN"
		      hover_info_orientation="VERTICAL"
		      filter="friendly"
		      full_size_limit="30"
		      max_columns="10"
		      icon_size="Point(31,31)"
		      icon_spacing="Point(3,3)"
		      />
        <View name="StateWindow" view_layout="stacked" layout_weight="0"/>
        <View name="LevelTearView" view_layout="stacked"/>
        <View name="SpellWeavingView" view_layout="stacked"/>        
        <View name="SearchHintWindow" view_layout="stacked"/>
        <View name="FeatPointsViewDock" view_layout="stacked" layout_borders="Rect(0,30,0,0)">
        </View>
        <VLayoutSpacer/>
    </View>
    <View view_layout="vertical">
        <VLayoutSpacer/>
        <BottomBar layout_borders="Rect(0,0,0,-5)"/>
        <View name="XPBarViewDock"
    	      view_layout="stacked"
    	      view_flags="WID_IGNORE_WHEN_HIDDEN"
    	      layout_borders="Rect(0,-7,0,0)"
    	      min_size_extend="Point(COORD_MAX,-1)"/>
        <View name="PvPXPBarViewDock"
    	      view_layout="stacked"
    	      view_flags="WID_IGNORE_WHEN_HIDDEN"
    	      layout_borders="Rect(0,-11,0,0)"
    	      min_size_extend="Point(COORD_MAX,-1)"/>
    </View>
    <View view_layout="vertical" max_size_extend="Point(COORD_MAX,COORD_MAX)" h_alignment="LEFT" v_alignment="BOTTOM">
        <VLayoutSpacer layout_weight="0"/>
        <WindowDockView global_dock_name="DefaultChatWindowDock" layout_borders="Rect(0,0,0,195)" min_size_limit="Point(50,50)"/>
    </View>
    <View view_layout="stacked" v_alignment="TOP" max_size_extend="Point(COORD_MAX,COORD_MAX)">
        <DrowningBar layout_borders="Rect(0,150,0,0)"/>    
    </View>
</View>

